06-26-2015, 03:11 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=8097#p8097 Wrote:Neus » Fri Jun 26, 2015 6:49 am[/url]"]Effect level = 1/2 of damage taken and unresistable damage could be one solution. Another one might be allowing the status to be powered up from multiple damage instances.
I thought about that, myself, but it could be too overpowered if you consider someone hanging back and healing, then just releasing it all in one burst.
*loud burp*