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Evasion Exclusions
#2
I find myself agreeing with most of these. I've actually proposed makijng "projectile" (Fir, Rye, etc) dodgeable (since you can see them coming) in the past while leaving the "area" skills (like Sear, most of an LB's options, Divine Shower, etc) alone because you can't escape the entire AOE in time, but you do provide a good balance reason for each of your suggestions beyond simple logic of evasion itself.

Don't get me wrong. I still believe Evasion is an important skill since it stops Evasion builds from being completely negated 95% of the time, and it's totally fine that it's locked to Rogue, meaning it's accessibility is a bit more limited since not everyone will want to be a Void Assassin or Engineer. That said, without counters to the Evasion skill, dodge kind of reigns supreme since how can you expect to land normal hits if your autohits aren't even cutting it? Limited counters is definitely a more stomachable solution than either removing it entirely, or nerfing it into oblivion.
*loud burp*
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