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[Kensei Rework]
#1
Since there's been a bunch of complaints about Dodge in general. The main point always ends up with 'Kensei Passives', which are quite ridiculous but they're actually required since Kensei has no other good skills/passives to throw points in. Aside from Absolute Death/Fear which the former has been nerfed to a reasonable amount. Kensei skills are by no means good or decent, or at least most of them aren't. Scaling off of 75% of STR with a relatively high FP cost for melee, which is somewhat offset by the FP regen and FP usage for using two skills.

tl dr; Kensei Passives are a bit too good, while everything that does damage. (Not counting AD) Are laughably weak and no one uses most of them.



Proposed Rework of Skills #1

Lower Base Momentum cost to 3 for skills that don't have a special effect other than range. (2 with Katana)
Wazabane is considered an effect skill so it's base momentum is 4.

Proposed Rework of Skills #2
Raise to full STR scaling for all skills.
Or leave out effect skills for this as well.

Proposed Rework of Skills #3
Add more momentum when critting with a Kensei skill. (Could be an extra passive)


As for Passives; I'm not entirely sure how to change them according to the skill changes. But honestly; passives are really all a Kensei has and it supports other classes a tad bit too well.

Also, don't turn this into a cesspool of arguments and at least try to keep your point concise.
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