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Hexer Invocation Thread #34539638
#2
I agree with this on both fronts. I've always been a big proponent for buffing Enma's Summons, and Spirit Pains has always been one of, if not the most overtuned spell in the game in 1 versus 1 fights. As far as Enma's Summons is concerned, I support the first three ideas you have for it. It would be nice to see something like 'Deals 25% / 27% / 29% / 31% / 33% of all target's maximum health as unresistable 'Doom' damage if they are at or below 25% / 27% / 29% / 31% / 33% health.'

As for Spirit Pain...I don't really even know how to balance it. It's kept in check in large fights by the random element of selecting a target, but when there's only one enemy it becomes the most debilitating thing imaginable.
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