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Heavy tackle
#13
"[url=http://www.neus-projects.net/viewtopic.php?p=8549#p8549 Wrote:Sarinpa1 » Thu Jul 23, 2015 7:50 am[/url]"]Alright, bonus suggestion
those boots should stop knockback, yes? Pulling already is unaffected. I don't see why not all forms of knockback shouldn't be influenced. The knockdown still applies.
That along with the evasion compatibility, and we're looking at a skill that doesn't incredibly decimate squishy dodge builds.
Except if their first move inflicts knockdown, Evasion won't save you from their follow-up. So in your words, it will still 'incredibly decimate squishy dodge builds'. Same thing goes for just giving Evasion a chance. (see: Knock them down, then body check them across the map) Given Heavy Tackle's damage formula (and assuming they're building specifically to abuse HT), trying to ignore the knockback effect is suicide for anything that isn't a physical tank.

On its own, Heavy Tackle is the bane of Evasion-reliant builds no matter how you slice it. A fully-powered Heavy Tackle that can be constantly chained (without party assistance), however, shouldn't be happening. A way to limit movement (boosts) while BW is over the limit/at absurd levels could be a start to curbing that.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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