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Dungeon Suffixes
#12
Quote:"Repair powder exists and is never used for some reason. I guess people have just forgotten about it. Ten points back to your weapon for one iron and one ether. One can be purchased, and is very common, and the other has it's own dungeon type. And is already common.

At higher levels, Ten durability is very possibly not enough for a single battle depending on things like FP restrictions for using skills, as well as riposte/ betas/ etc. You shouldn't need to carry 50 repair powders for a single dungeon. This is not a stretch at all; I've had a BK use up all 45 durability of it's weapon in a single battle, due to very very limited FP for using skills. Back when using 2 witch hats at once was allowed.

Furthermore, the fact that it takes resources to make as opposed to being available from a merchant means that if you want to keep up with heavy weapon use, you basically need to disassemble all the etherium you find, which means constant trips to Law's End, which is a colossal pain in the ass. Not to mention many characters would have a logical IC reason to avoid the place: why would a law abiding citizen really go to a land they know as lawless?

Repair Powder exists. Yes, it does. This is a valid statement to make about general dungeoning. But when faced with the prospect of permanent loss of any weapon that hits 0 durability, it's simply not nearly enough of a justification.
*loud burp*
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