08-03-2015, 10:20 PM
Let me begin by prefacing this by saying "if your answer is "dude, chill and use an alga plume" my response is "fuck you up the ass with a soccer kleat" because while the situation is indeed escapeable via alga plume, they're a finite and precious resource early on, and unless my HP/FP didn't give it away, this is a level 7."
So I just logged in to this:
I can't be the only one who's fed up by it being 100% required to buy 10 rusty picks with the money saved from only buying one item in the tutorial, due to both static and BDP pathways being blocked regularly by ore veins. In a similar vein, notice that it is 100% required to either have High Strength or High Skill+Cel in BDPs for getting by doors (Which completely dicks over characters lacking either, such as Hexers, LBs in the Skill department, Tacticians in the Cel department, etc, making certain classes nearly incapable of dungeoning solo because they can't get past doors, forcing them to stick to only deserts and caves and drastically limiting their available options.)
Seriously, Dev. Please do something about this. Maybe limiting the ore vein placements to "not immediately beside a wall" and maybe a 3rd option for dealing with doors that scales with will? I'm fed up with literally getting blockaded in ways I can't circumvent.
So I just logged in to this:
I can't be the only one who's fed up by it being 100% required to buy 10 rusty picks with the money saved from only buying one item in the tutorial, due to both static and BDP pathways being blocked regularly by ore veins. In a similar vein, notice that it is 100% required to either have High Strength or High Skill+Cel in BDPs for getting by doors (Which completely dicks over characters lacking either, such as Hexers, LBs in the Skill department, Tacticians in the Cel department, etc, making certain classes nearly incapable of dungeoning solo because they can't get past doors, forcing them to stick to only deserts and caves and drastically limiting their available options.)
Seriously, Dev. Please do something about this. Maybe limiting the ore vein placements to "not immediately beside a wall" and maybe a 3rd option for dealing with doors that scales with will? I'm fed up with literally getting blockaded in ways I can't circumvent.
*loud burp*