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σύνθεσις
#1
Yet another Ingrain nerf thread.


It's a non-mitigable 180 difference in HP per enemy for the cost of 8 FP and 3M that can only be stopped by one of the rarest status effects in the game.

It's also completely unavoidable if the user happens to be slower than their opponent(s), which I already suggested changing but was ignored.


Ideas:
  • a. Lower the range of Synthesis to 1.
  • b. Lower the range of Synthesis to 2 and the drain to Level/3.
  • c. Lower the drain of Synthesis to Level/4.
  • d. Make it actually apply on the user's turn and not the start of a round.

don't ignore my post #420
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