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Monoclassing Idea: Unique Innates
#6
I am not exactly sure on the issue of growths, but it still is present. Since everyone takes style blending automatically, maybe we can have something that is almost as strong but spreads the growths in the areas that aren't the strongest.

I like Slydria's idea, but it might be annoying to be forced to take a certain skill for it to be good especially since you already have sp problems.

I don't know about the idea of not getting the base class innates if you're subclassing, since it would still be quite hard to balance everthing out, and wouldn't make it much more interesting or unique. Some builds would probably still be almost as strong. A good thing about the innate is how easy it is to balance; all you need to do is change the skill itself.

On the subject of having general bonuses, I think it might work but would be a slightly boring way to balance it (and evokers would be a bit op with that buff I think). I like the idea that someone who is specialised in something can bring out incredible potential from the abilities he has, thus allowing him to be almost as unique as the others who use many skillsets. (Think of it like how rock lee brings taijutsu to a whole new level, but certainly not in a boring way). I do like your buff ideas, especially the evoker one! It sounds like an awesome way to have them use many elements, and vary their spell usage.
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