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Impaling Your Friends ;)
#8
Uh, just to clarify, what everyone is trying to say is that when you use Libregrande, it'll automatically place its selection on allies if they're the closest target, like a targetted skill does to enemies.

I.E. Person A has one teammate, Person B, and is fighting some jammers. Person B is sticking close to Person A, and Person A goes to use Libregrande.

Let's assume they're formed like so:

AB


J

Libregrande will then immediately swivel Person A to the right, placing the starting area of Libregrande on top of Person B.

Now let's say the position changes the next round.

AB
J

If Person A is facing north, they'll swivel back to person B again, but, if they're facing to the left, they'll swivel to the jammer.


TL;DR

Libregrande is just placing itself on whatever the closest mob is, regardless of it being an ally or enemy, taking into account how much you'd need to turn if they're both in equal range. Thus causing the possible 'cast on an ally' situation when it starts itself on top of said ally.

It -should- priortize enemies it can reach, and never allies, ala most single-target abilities. At least, that's what I think.

If Libregrande isn't meant to target people, then as said, it probably shouldn't place itself on a target automatically at all.
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