09-08-2015, 06:06 AM
It seems that since the last update, Vorpal Strike for guns has increased their damage exponentially, This is because while before it added defense as damage, this was sorta fine, but not now when the formula crits the defense as bonus damage.
For example: My 40 defense character gets vorpal critted for 60 extra damage, so if a quickdraw were doing about 20 damage per shot and then Vorpal kicked in, it would do 80 damage on a vorpal crit, with stuff like Quickdraws existing this is pretty overbearing imo. Tank busting should exist, but guns already do that so..
What I'm suggesting is to change the effects of Vorpal for guns.
First suggestion: Change it to give guns +10% crit and nothing else, no bonus damage, the whole point of Vorpal is to ignore defense occasionally and guns already do that.
Second Suggestion: Change Vorpal so that it gives guns +10% crit and extra critical % damage at the same chance as the current vorpal chance, as in changing the multiplier from 1.5x to 2x or something.
I might also suggest just raising the chances of Vorpal across the board to 15% for all weapons.
For example: My 40 defense character gets vorpal critted for 60 extra damage, so if a quickdraw were doing about 20 damage per shot and then Vorpal kicked in, it would do 80 damage on a vorpal crit, with stuff like Quickdraws existing this is pretty overbearing imo. Tank busting should exist, but guns already do that so..
What I'm suggesting is to change the effects of Vorpal for guns.
First suggestion: Change it to give guns +10% crit and nothing else, no bonus damage, the whole point of Vorpal is to ignore defense occasionally and guns already do that.
Second Suggestion: Change Vorpal so that it gives guns +10% crit and extra critical % damage at the same chance as the current vorpal chance, as in changing the multiplier from 1.5x to 2x or something.
I might also suggest just raising the chances of Vorpal across the board to 15% for all weapons.