09-15-2015, 11:05 PM
The Crafting system right now is fine. But considering this is a RPG game were people are supposed to interact with each other, there could be some improvement to make Crafting more depending on different players and "Forcing" them to interact to get the best of the best gear. I see that this way people who make a shop can actually better interact in the rp with their employees aswell.
When we look at the current system you quickly notice a few things:
First the addition of two new "Jobs" and their purpose:
Tuning:
Science:
I think this way people will more oftenly work together and making guilds to work together ICly and OOCly are far more attractive.
Also it makes Crafting a lot more intersting in my eyes and a legit alternative from dungeon item farming.
And well yeah, giving the players in a RPG game the option to work for something else is also always nice.
When we look at the current system you quickly notice a few things:
First the addition of two new "Jobs" and their purpose:
Tuning:
Science:
I think this way people will more oftenly work together and making guilds to work together ICly and OOCly are far more attractive.
Also it makes Crafting a lot more intersting in my eyes and a legit alternative from dungeon item farming.
And well yeah, giving the players in a RPG game the option to work for something else is also always nice.