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Crafting Overhaul
#3
Honestly, I'm not big on the Tuning idea. I don't think the materials themselves should be upgradeable because it trivializes the ones that aren't upgraded.

"Neat, I found this Rockdirt Shuriken that's sharp, but oh, I guess it's trash because it's not Rockdirt +5."

I'd much rather not have that and instead balance out the current materials.

Galdric, Arctic and Magmic could use a slight buff to make up for their downsides and I think Coral, Rockdirt and Planetarium are too same-y and are basically better overall than the rest. Orichalum is often hated because of it's immediate downsides.


Science is an okay idea, though I'm slightly worried it may trivialize certain things like Qwarence's Breakdown Shop.


If anything had to be overhauled, I'd say it should be Metalworking, Tailoring and Woodworking. Metalworking is very useful while Woodworking is okay at best and Tailoring is very lacking.

I think there's not enough benefits to Woodworking and Tailoring that they should be their own category. Instead I think the whole thing should consolidated and split into two new categories, Weapon Crafting and Armor Crafting.

Weapon Crafting would cover Weapons and Weapon Parts (excluding Tomes since they're a part of Enchanting) while Armor Crafting would cover Armor, Hands, Shields, Boots and Accessories. Of course, this would mean we'd need more of these recipes so Armor Crafting wouldn't be weak compared to Weapon Crafting but I think it would be a beneficial change.
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