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Crafting Overhaul
#5
I will admit, I got hyped just by reading the second part of the science suggestion, but I don't even want to think of the amount of work Dev would have to do in order to balance/implement it.

Other than that-- Sly's Weapon/Armor crafting suggestion was also quite good and would certainly help with the issue of how useless tailoring is, and how much better metal crafting is compared to wood ( Unless you're an Arba, maybe. ), but I fear that people wouldn't find it to make as much IC-sense compared to the categories we currently use, since being a good blacksmith does not mean that you can suddenly craft masterwork cloth armor. But yeah, I still found it a good suggestion.

Edit: And yeah, Lightning ore when? Or Null-
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