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Let's Burgeon SL2
#8
I can't quote well on a smartphone, so bear with me.

I didn't mean to bog down your motivation Dev, I'm sorry for that. You're still one of the best byond developers. I'm probably partially upset because when I made a thread for an RP friendly combat system, you applied its context to monster battles whereas my concern was with player battles. A topic that ties in well with the frustration people experience in roleplay. To be honest, my concern is less with the absence of roleplay support, and more with the systems that are obstructing it (largely seeing what should be unseeable).

As for the z levels, I wasn't aware of that. Transition environments would actually be fine, and dungeons could remain on the overworld. The new space could be used for other things/places/houses/activities. I am trying to be understanding though, I admit to not being too familiar with byond restrictions.
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