09-22-2015, 12:39 AM
Alright since this topic got heavily derailed, I'll tell you this.
Emote has a limited range. Houses exceed such range. Want to cyber in the game and not get caught? make it impossible for people to reach emote range. (No this is not from personal experience despite how many of you would like to think that. )
So. Emotes piercing through walls = tools for GMs to uncover smut was thrown aside. Shall we focus on topic again.
Yes. It would be dandy to possibly differentiate inbetween audible emotes and nonaudible. Question is, would people use it properly? "I am in a room with the only person I'm rping with. Why bother with some extra verb if I can just use one verb for it all." And oops, that person behind the wall can't eavesdrop. Sure. They could show them an audible emote of how they're listening in, as an alert that they should audible emote properly, but that's already assuming they're not terrible at roleplaying. (Meaning, that they will follow that, rather than just continue in emote/go and uncover thief)
In other scenarios, knocking, ramming againts a wall, sounds of a fight and all that would be an awesome thing to hear through walls, while the rest of it remains unheard, yes?
Emotes piercing through walls are detrimental to atmosphere and can get particuairly annoying in crowded acomodations, if people are trying to roleplay in separate rooms. Especialy so with the fact that you see occasional emotes that make no sense in context, since there are says between them.
So, since it's definetly not foolproof againts someone that wants to cyber on the game and isn't a complete retar- uhh. Dummy. Is there a reason why such feature shouldn't be implemented? (And I swear to god if this turns to sex again I'm smacking a hoe or ten.)
Emote has a limited range. Houses exceed such range. Want to cyber in the game and not get caught? make it impossible for people to reach emote range. (No this is not from personal experience despite how many of you would like to think that. )
So. Emotes piercing through walls = tools for GMs to uncover smut was thrown aside. Shall we focus on topic again.
Yes. It would be dandy to possibly differentiate inbetween audible emotes and nonaudible. Question is, would people use it properly? "I am in a room with the only person I'm rping with. Why bother with some extra verb if I can just use one verb for it all." And oops, that person behind the wall can't eavesdrop. Sure. They could show them an audible emote of how they're listening in, as an alert that they should audible emote properly, but that's already assuming they're not terrible at roleplaying. (Meaning, that they will follow that, rather than just continue in emote/go and uncover thief)
In other scenarios, knocking, ramming againts a wall, sounds of a fight and all that would be an awesome thing to hear through walls, while the rest of it remains unheard, yes?
Emotes piercing through walls are detrimental to atmosphere and can get particuairly annoying in crowded acomodations, if people are trying to roleplay in separate rooms. Especialy so with the fact that you see occasional emotes that make no sense in context, since there are says between them.
So, since it's definetly not foolproof againts someone that wants to cyber on the game and isn't a complete retar- uhh. Dummy. Is there a reason why such feature shouldn't be implemented? (And I swear to god if this turns to sex again I'm smacking a hoe or ten.)