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On Miss
#1
As far as I know, a good amount of people don't spend any points in the Ghost skill known as Dark Imbue. And it's usually not because they don't have an axe, but it's because it deals darkness damage. On Hit.

You'd think that's a nice trait until you find out that if the enemy resists dark, using this skill is going to cripple your momentum and actually motivate you from stopping its use.

So. How about making it so On Hit effects don't do anything to your momentum? Since material damage doesn't.

And if that can't be done for everything, then what about just doing it for Dark Imbue?
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