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Hexing Hexers(A nerf thread)
#6
Personally I don't see many problems with Hexer, considering the other nerfs they already got. Compared to an Evoker, their basic spell output is mitigated because of;

A - Resistances for two different types of damage.

B - The damage is split in half between Dark & X.

Most of the invocations are utility based (minus Enma's, but that's one people barely use), unlike Evokers, whose Invokes are all damage based, and can be amplified by CM.

Hexers may be strong, if you can build them right, but they're not ridiculous.
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