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Accel Problems
#1
So, Accel dungeons are a neat concept, but, as it stands, they're bug-ridden messes that can kill you before the game even registers you'd entered a command.

I've got a few suggestions to make them more tolerable.

1. Lengthen the round timers (I'd say going from 5 to 10 seconds would be reasonable).

2. Make the game actually indicate when a 'round' in an accel has passed. As it stands by the time it's actually round 10, the game says it's round 1. Or just omit round tracking entirely in them. Somehow.

3. Give an option (just in general) to -only- have the hotbar available to be used. I can't tell you how many times lag has caused me to open the movement tiles, and thusly caused me to die in the time it took to get rid of it and select something I actually wanted to do.
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