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Guard Cap
#7
Honestly I don't see the issue of this in PVE. It just means your combats will last for a much longer time if you're using stall tactics with summons/status effects, not to mention that 'keeping your FP low' doesn't work if you're a Summoner, and won't be able to maintain Summons.

Honestly I'd say at worst this is a gimmick, and at best it's an interesting strategy to bring forth in PVP combat that people can't deal with as easily. MegaBlues also correctly pointed out that you can just knock them down or similarly incapacitate them, or use unresistable damage (not sure if that works).
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