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Why Evasion is Bad and you should Feel Bad
#1
So. Let's just cut to the point here. Evasion was meant to be the 'answer' to "What the hell are dodgers meant to do against auto-hitters" which should never have really been a question because auto-hits should have never existed in the first place, but hey. Whatever. LETS ACT LIKE IT ISN'T A PROBLEM.

Right now, the only way to deal with being a dodger and having Evasion work is based off of a lot of things.

1) Did you beat the evasion check against your opponent's hit? Remember, they get their weapon accuracy added into this.
2) Did they attack from behind? That might cause an issue due to GUI. If so, they get more hit.
3) Are you Guarding, Knocked Down, Invoking, or Stunned? If yes; stop here. You have failed to evade.


So! Let's look at all of this and why this is. ECH.

Evasion as it is is a conditional 30% DR (which is already inferior to def/res) to auto-hits that target you. What this does is knock 100 damage (after everything) down to 70. Not much, but it's worthwhile.

This is at the absolute best possible conditions. Meaning you have to be UNARMORED, ROGUE MAIN CLASS, and generally dodge.

So, with that in mind. You're limiting yourself to being a mainclass ENGINEER, VOID ASSASSIN, or SPELL THIEF. One of these classes is mostly useless except for like. Medbot. Which is kinda OP. Void Assassin is a good starter topic, because it already benefits from mainclass because of dagger dance! Spell thief doesn't really get anything from this venture, and would likely want to be in sub-class like Engineer. SO! Let's assume you're a mainclass VA with some other dodge class. Probably Martial Artist or even Duelist because you like basic attacks.

Now, knowing that dodge is actually garbage for the ability to have up to 4 stats, plus weapon accuracy add to it severely counters your 2 stats with.. minor buffs. So, where do we go from here? Well we assume that you're being targetted and that they actually MISSED YOU with that autohit.

That's 30% if you're Rogue Main Class w/ Unarmored.
15% if you're Rogue Sub Class w/ Unarmored or Rogue Main Class w/ Light Armor
7.5% if you're a Rogue Sub Class w/ Light Armor
0% if you aren't Rogue, Wear Heavy Armor, Guarding, Invoking, Knocked Down, or Stunned.

Let's look at the 0%s. If you're wearing heavy armor, it gives awful evasion anyways, and also weighs a ton, which might weigh your BW down! I can understand this though. Light armor is... questionable, since rogues traditionally like *leather* armor. So I could honestly just go with "IS YOUR ARMOR CLOTH MATERIAL? GOOD FOR YOU, EVASION WORKS IN WHOLE!" which you know. Could probably cause some issues, but whatever.

Guarding? Well shucks. Guarding already reduces your evade by a percent. Why the hell do you lose EVASION and your evade for a 70% Guard? No real good reason, honestly but hey. Let's just do away with this. The change to GUARD already counteracts evasion. So, unless you're just the worst auto-hitter in the world with 0 skill, no weapon, etc... you'll likely land a hit.

Invoking? Literally.. why??? Don't make tank meta the norm. Get rid of this. They're already feeling the pain from going Rogue and being a spell caster. Literally no reason to have this. None.

Knocked Down? Knock Down already reduces your evasion for being active. Also you can't really use the kip-up effect they have as another thing that is main-class or whatever it is where if you evade while knocked down so. Just.. get rid of this as well. People can roll whilst prone. They already lose some evasion for being prone, so this is silly.

Stunned? Well I mean. Besides the generic arguement of "WHY IS THIS STILL IN THE GAME".. It's okay. I guess. They're messed up and can't see properly. So whatever. Keep this one.


As a whole? I'd love to see Evasion just.. removed from Rogue. Give it to everyone. Hell, make it a friggin trait at the end of the dodge tree. People have to invest 3 traits to get it, and WOW. Would it make DODGE NOT GARBAGE FOR EVERYONE BUT ROGUE.


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