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Bad Materials, Worse Upgrades
#3
- The thing is that almost /all/ the skills that engineers have currently have very bad scalings for their point value. It feels like everything outside of passives/overclock/electroshield is just putting points in because "there's no better option." Even then, those skills come with risks to use functionally (high cooldown on electro shield, requires getting hit to actually be effective. Overclock leaves no scrap behind and sets an action limit on your robots.) Also, for many other classes skills have stat scalings that make them scale even while being left at one point. Out of all of Engineer's abilities only /3/ have stat scaling. Out of those 3, Grenade Launcher has to be high level for it to be effective because its scalings are so damn low. Flamethrower is equally as bad as the burn level is based on rank, and the scalings are also subpar at 1 point. Only repair is servicable at 1 point because it scales off of 2x gui and because leveling it up for -2 fp cost is so bad that you shouldn't even think about it.

- I didn't say change the fire attack to acid attack anywhere in the post? The thing is that even in terms of scalings, Flamethrower is on the lower end of damage for elemental autohits and not very good for putting points in (limited range, very niche use aka melting ice tiles, burn chance is based on your status infliction instead of an independent modifier.) Another thing for Mages is that there are many tomes that scale off strength whereas you /have/ to mutate something into a gun for it to actually scale off of strength (except for firthrower which does the EXACT SAME THING AS FLAMETHROWER PRETTY MUCH.) Why should you be forced to mutate an item or use one specific item only to match the scalings? No other class has attack skills that scale so unfavorably for their weapons.

- Those were just suggestions (and also at the very bottom because they're the least desirable options. I'd rather have the upgrade + cool robot enhancements.) Literally only one skill in Engineer benefits from Guile (see: Repair.) Both this and pure genius were changed from skill scalings into guile scalings when it would have made more sense to keep the skill scalings for Engineer's gun skills.

Also, I'm currently a destiny Engineer. Bots at 60+ are still awful. Shine Knights and regular summons outperform them in every single way without forcing you to Destiny. Medbots have 40+ wil for some reason when they don't even use skills and lack almost everything else except celerity (this makes them pretty useless after you use their amazing 1 of each item supply)? Turret has 10 luck that doesn't improve. A level 62 robot with 57 skill and 10 luck and a handgun as a main weapon isn't exactly what you call great for locking yourself out of every other non-rogue class.
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