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Why take people with me?
#1
I'm sure anyone who has put in decent grind hours has noticed that, once your build is even decent, PvE is trival, often all the way to hard level cap. Taking people with you is pointless beyond having more drop chances. It's often faster to just split up and strip a dungeon in a fraction the time.

The obvious solution is to give mobs better stats or make their AI better/give them better skills, necessitating more people go together. Though I'm leaning toward a more simple one, at least for now. More mobs. Roughly 1-2 more mobs per person in the party after the first. Of course the obvious issue is Crazy encounters would suddenly have 10-14 mobs, so you simply disable crazy encounters using this (or hard cap crazy encounters at 9 or so, bloodsoaked maximum). This would at least try to make encounters more challenging without just throwing even higher stats at mobs and would encourage people to party up and it wouldn't screw people over for going solo.
Please don't lynch me, I'm too young!
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