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Low Impact Kicking
#6
How about we Revisit the topic of making the Innates Tree skills more valuable for the coresponding Tree?

I remember once that Kameron brought it up and Dev aswell said that the loss of identity for Bear, Fox and Hare is a valid concern. I believe we could kill two birds with one stone and instead of touching the skills directly maybe add a little something to the stances to make it more impactful and fun to play?

Possible add something like this:
Quote:You take your stance upon the use of a Skill connected to the coresponding Skilltree which only changes upon the use of a skill from another tree.
Bear Stance: +5%*Rank bonus Str Scaling to your Bear-tree offensive Skills
Hare Stance: +5%*Rank bonus Cel Scaling to your Hare-tree offensive Skills
Fox Stance: +5%*Rank Bonus Wil Scaling to your Fox-tree offensive Skills

If you use a Skill from the Stance you are currently in, the FP costs are reduced by Rank*2

This together with a slight boost and maybe tiny bit reduced FP costs for Hare/bear tree would make the kicks actually useable? Just an idea.
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