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Dwarf Statblock
#4
My vote goes towards hybridizing Martial Training with the fact that Dwarves are known for being skilled smiths; instead of making it purely based on metal, it has to meet the following criteria:


Definite changes:
- Must have been forged by the user; the boost comes from the familiarity of having made it, and knowing it inside and out.
- Is not compatible with remains since they're not actually metal, but bone and such.
- Lowering the effect a bit; I can't think of many craftable weapons (They exist, but are not the norm. The Siphon is the only Spirit Weapon you can craft, as an example) that scale with San, so you'd reach a point where you're wasting stats in San and better off adding stats the weapon scales on... you wouldn't need to go super drastic. Maybe San/8 would be good enough.


Optional changes, based on Dwarves across Fantasy:
- Cannot be enchanted or the Martial Training benefits are lost (Dwarves are notoriously antimagic in a great many settings.)
- Either cannot use any spells at all, or loses the Martial Training benefits if using a class with any spells. (This locks them out of abusing Purity Edge if they can't enchant them, as well.)


Just my ideas; feel free to discuss changes.
*loud burp*
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