Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Dullahan Evasion
#1
To put it simply: Dullahan characters cannot use global Evasion. But, rather than just saying ‘Dev please fix’, I have an idea. Instead of making it to just a bug fix or a balance issue, here’s a thought:

Dullahan characters, rather than being treated like they always have Heavy Armor for the sake of Evasion, have a 20% damage reduction penalty to Evasion, and this penalty is reduced by (SAN/3)%.

So, for an example, a Dullahan wearing an Unarmored torso and has 30 scaled SAN could proc Evasion, but due to the penalty being 20-(SAN/3)%, their Evasion would only reduce the damage by 20% rather than the usual 30%.

But, when a Dullahan character is using Soul Rage, this penalty is reduced by 10%, as a raging Dullahan is said to be fast and dangerous to take on, so it’d only make sense that a raging Dullahan would be faster and harder to hit head-on as a result (and also to counteract the monumentally high damage Soul Rage does per round to them).

This could either replace the racial that treats them as if they’re always wearing Heavy Armor, or be part of the new trait system we got a peek at (something along the lines of Streamlined Armor).

Thoughts?
[Image: unknown.png]
[Image: unknown.png]
[Image: unknown.png]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord