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Mechanics: STR, Battle Weight and Knockdown
#16
"Spoops" Wrote:We have been, knockdown isnt an I win button anymore, we have shit like on guard to balance that out.


There's certain combos that make it a I Win button, knockdown isn't inherently overpowered.

For example
Faster magic gunners can typically get a AOE knockdown every time from across the map and On Guard does nothing for that since they reload their guns anyways. Even worse is when DH is splashed in with free movement.

Which is basically 3m vs 9m every other turn.

Or a monk spamming knockdownkai(Kadouhai.) with DH to move away when there's trouble.

Only a MA negates that, and not everyone's a MA. On Guard for 2 or more turns would help with that.
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