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Additions to the Flee Rules
#11
"Kensai" Wrote:It's utter bullshit that 20+ people can't fight a group of 4 people. 4 groups vers 1 is stupid too and they should al split up based on how many people are there so it's 4v1.

Also who cares if a group loses since another group can pull them back and heal them up so the same group should be able to fight them after another group engages them, or even during and switch people around.

Also NPCs should be allowed in this fight so the npc guards should be able to join in the fights even if its a 4v4.
That's not taking into consideration that a fight that lasts an hour in real time would take ten minutes in-character, and the time to hear about a fight and travel to its destination could take an hour in-character but happen five-minutes in real time. Server mobbing and dogpiling is an issue that needs to be addressed in this kind of roleplay environment.
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