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A Fishy Suggestion
#2
I'd like to throw in a pitch for an aquatic Corrupted race, 'Siren'.

Physically speaking, they are mostly humanoid figures with fish-like features such as fins that typically grow out of their heads, arms and legs, sometimes with accompanied webbed hands and feet and varying degrees of fish scales. Sirens are capable of swimming at high speeds, breathing underwater for significant periods of time and have supernatural voices with a strange super-present quality to them. (Think like being in a room with speakers.)

Reference pictures:
[Image: 24f5f5e5eac4411fba6ee707362a05b7530df1a7.png?2741427]
[Image: sample_e9ec34a0442dd4958700864645785528a...pg?2337317]

The spitball lore idea I had in mind would be similar in some ways to the traditional mythology.

Sailors far from home are sometimes beset by Sirens, often described as beautiful creatures with haunting voices, seafaring men of weaker minds sometimes succumb to their wiles and willingly dive after them... and then are dragged down to the depths where they are presumably devoured.

However, those dragged away aren't necessarily fated to die, instead they are taken deep beneath the waves to where lies a twisted magic that turns humans into creatures of the sea. For whatever reason, Sirens are drawn to places where the magic is at it's strongest and enticed to grow their own numbers for an unknown purpose.

And some ideas for the racial stats and abilities:

Starting Stats:
3 STR, 6 WIL, 4 SKI, 6 CEL, 2 DEF, 5 RES, 6 VIT, 4 LUC, 0 FAI, 4 GUI, 0 SAN, 0 APT
-30 Reputation in Dormeho (being a port town, fearmongering against Sirens would be significant) and Alstalsia (similarly also have some coastal locales, but further, they also have a reputation for hunting monsters which I imagine a Siren could fit their bill for such)


Saltwater Scion
Sirens have 30-(Scaled SAN/2)% Water Resistance, 30-(Scaled SAN/2)% Poison Weakness and are considered as the Ocean racial type. Whenever they are in a Whirlpool area, they gain an increased +15 Evade and +3 Movement in combat.

Voice of the Siren
Sirens are Immune to Silence and their Sound ATK increases based on Scaled WIL instead of Scaled SAN.

Siren Song
15FP (+1FP per Scaled SAN)
Targets all enemies in a Circle (3) area around the user, performing a status infliction check against each, any that fails becomes Charmed (LV = Level/2 + 10 - Scaled SAN) for 3 Rounds. Status infliction from Siren Song is increased by Level/2%.


Additional Trait Ideas:
Sinister Chords
1 Chords trait only. Changes the status inflicted by Siren Song from Charm to be Fear and Hesitation (LV = Level/2 + 10 - Scaled SAN), both for 3 Rounds.

Violent Chords
1 Chords trait only. Siren Song inflicts no status and instead deals Sound magical damage equal to Character Level + 150% Sound ATK to all enemies within Range with a higher chance of causing injury with this damage.

Jetstream
A sidecut like attack, moves the Siren in a line and deals Physical Slash Damage to enemies equal to Scaled STR + Level and inflict Lingering Damage equal to Level/2 for 3 Rounds. Last tile must be unoccupied. Can be resized for a larger FP Cost.


I also still have these head fin icons to donate to the cause.

.zip   fish_fins.zip (Size: 909 bytes / Downloads: 243)
[Image: 95e2774f19.png]
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