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Negative Traits
#1
Traits can be an important mechanic in battle in many ways, though as of late we've had an increase in Traits were their purpose lies more in their roleplaying value than their mechanical value (Madness Mantra, Quiet Person, Merciful Soul, etc).

With that in mind, I'd like to propose the addition of traits were their mechanical effects are purely negative in nature to reflect flaws or weaknesses in a character.

Here's some examples of what I mean;

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Trauma (Injury)
This character has been horrifically injured in the past and reminders of that pain bring their mind back to the horror of that time. If this character is hit by an attack of a chosen damage type (Blunt, Pierce, Slash, Elements, Null, Sound, etc) they're afflicted with Fear for 1 round.

Crippled Leg
This character has suffered a grievous leg injury in the past, reducing their movement by one.

Masochist
Some sort of complex drives this character to seek pain, reducing the effectiveness of healing effects by 25% but causing them to recover 5FP everytime they take damage.

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Stuff like this really helps to reinforce IC through mechanics and leads to a better RP environment.
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