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The Higher The Better
#1
So, I've been thinking Evoker can use some higher ranked invocations since they seem to be the staple invocation class (HSDW). These are all rank C invocations and would be powerful destructive spells as Evoker is known for causing natural disasters and they're all mapwide AOEs as they take longer to pull off.

Fire Branch
Meteor Storm
Your anger invokes the intensity of 1000 comets as you call them down to rain on your enemies, burning everyone alive. Deal fire magical damage map wide to all enemies on the field. If you are enchanted with nerhaven all enemies on the field have a chance to be inflicted with burn status for rank rounds as well as leaving random cinder tiles. If you are enchanted with Astral Belt the damage is split between fire and earth.

Rank 1: 6M, 60 FP, 100% FIRE ATK, 120% SCALED WEAPON ATK
Rank 2: 59 FP, 130% FIRE ATK, 140% SCALED WEAPON ATK
Rank 3: 58 FP, 150% FIRE ATK, 160% SCALED WEAPON ATK
Rank 4: 57 FP, 180% FIRE ATK, 180% SCALED WEAPON ATK
Rank 5: 56 FP, 200% FIRE ATK, 200% SCALED WEAPON ATK

Ice Branch
Deep Submerge
You channel the spirits of the ocean to cause a tsunami across the whole field, dealing water magical damage to all enemies. All enemies are now inflicted with muddy status for rank rounds as well as a chance of being silenced for 3 rounds. This spell cannot be affected by charge mind.

Rank 1: 6M, 60 FP, 90% WATER ATK, 100% SCALED WEAPON ATK
Rank 2: 59 FP, 100% WATER ATK, 120% SCALED WEAPON ATK
Rank 3: 58 FP, 130% WATER ATK, 140% SCALED WEAPON ATK
Rank 4: 57 FP, 150% WATER ATK, 160% SCALED WEAPON ATK
Rank 5: 56 FP, 180% WATER ATK, 180% SCALED WEAPON ATK

AND/OR

Wintry Squall
Your cold demeanor isn't the only icy thing about you. Call forth a hail storm of ice spikes upon your enemies dealing ice magical damage to all enemies on the field. If you are enchanted with kraken enemies have a chance of being inflicted with frostbite for rank rounds and leaving random ice tiles behind. If you have afflicted them with ice weakness they have a chance of being frozen instead for rank rounds.

Rank 1: 6M, 60 FP, 100% ICE ATK, 120% SCALED WEAPON ATK
Rank 2: 59 FP, 130% ICE ATK, 140% SCALED WEAPON ATK
Rank 3: 58 FP, 150% ICE ATK, 160% SCALED WEAPON ATK
Rank 4: 57 FP, 180% ICE ATK, 180% SCALED WEAPON ATK
Rank 5: 56 FP, 200% ICE ATK, 200% SCALED WEAPON ATK

Earth Branch
Magnetic Fissure
Bold and dense like the earth at your feet, your footsteps cause the ground to tremble, literally. Invoke an earthquake, dealing earth magical damage to all enemies on the field. If you are enchanted with galren all enemies are pushed back several tiles (1 + rank = 6 tiles max) instead of pulled in. If they are inflicted with magnetize they become knocked down as well. Special tile effects are also destroyed.

Rank 1: 6M, 60 FP, 100% EARTH ATK, 120% SCALED WEAPON ATK
Rank 2: 59 FP, 130% EARTH ATK, 140% SCALED WEAPON ATK
Rank 3: 58 FP, 150% EARTH ATK, 160% SCALED WEAPON ATK
Rank 4: 57 FP, 180% EARTH ATK, 180% SCALED WEAPON ATK
Rank 5: 56 FP, 200% EARTH ATK, 200% SCALED WEAPON ATK

Wind Branch
Breathless Whirlwind
Free spirited and child-like, you flow like the breeze. Create a typhoon that deals wind magical damage to all enemies on the field. If you are enchanted with talyvd all enemies are thrown to random tiles across the field and have a chance of being inflicted with lingering damage (slash) lvl equal to rank times 10 (5x10 = 50) for rank rounds. Furthermore this spell can interact with field hazards and objects.

Rank 1: 6M, 60 FP, 100% WIND ATK, 120% SCALED WEAPON ATK
Rank 2: 59 FP, 130% WIND ATK, 140% SCALED WEAPON ATK
Rank 3: 58 FP, 150% WIND ATK, 160% SCALED WEAPON ATK
Rank 4: 57 FP, 180% WIND ATK, 180% SCALED WEAPON ATK
Rank 5: 56 FP, 200% WIND ATK, 200% SCALED WEAPON ATK

Lightning Branch
Tesla Current
Eclectic and full of spark, you prefer to zap your enemies to a crisp. Generate enough energy to produce a localized lightning storm, dealing lightning magical damage to all enemies. If you are enchanted with redgull all enemies have a chance of being inflicted with interference however this spell cannot critically damage as you are focused on creating too many bolts. If an enemy is inflicted with interference already, there is a chance to rank times 5% (5x5 = 25%) you may stun them.

Rank 1: 6M, 60 FP, 100% LIGHTNING ATK, 120% SCALED WEAPON ATK
Rank 2: 59 FP, 130% LIGHTNING ATK, 140% SCALED WEAPON ATK
Rank 3: 58 FP, 150% LIGHTNING ATK, 160% SCALED WEAPON ATK
Rank 4: 57 FP, 180% LIGHTNING ATK, 180% SCALED WEAPON ATK
Rank 5: 56 FP, 200% LIGHTNING ATK, 200% SCALED WEAPON ATK

AND/OR

Roaring Thunderclap
Produce a high frequency destructive sound wave, dealing sound magical damage to all enemies on the field. All enemies have a chance of being inflicted with confusion for rank rounds. This spell will also deafen opponents for 3 rounds rendering every chat message they receive the same as having a ruptured eardrum. This spell cannot be affected by charge mind.

Rank 1: 6M, 60 FP, 90% SOUND ATK, 100% SCALED WEAPON ATK
Rank 2: 59 FP, 100% SOUND ATK, 120% SCALED WEAPON ATK
Rank 3: 58 FP, 130% SOUND ATK, 140% SCALED WEAPON ATK
Rank 4: 57 FP, 150% SOUND ATK, 160% SCALED WEAPON ATK
Rank 5: 56 FP, 180% SOUND ATK, 180% SCALED WEAPON ATK
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