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Daggers need a (probably major) hit buff across the board
#3
Daggers themselves don't need to be changed in any regard. Daggers are some of the only weapons in the game that have the blessing of being released from a mandatory strength scaling, and giving them more stats on top of this could upset the balance.

What daggers lack at the moment is the same roid abilities that most martial weapons get. Void Assassin in particular is pretty archaic when compared to newer classes recently released, and it doesn't have many dagger-specific attacks in the first place, and certainly none that boost your accuracy. Dagger accuracy is actually pretty good otherwise, and there are plenty weapons that never break 300 hit in the first place.

So, rather than give daggers higher numbers, I think it would be more healthy, and fun to look towards the present array of dagger skills, and a potential rework of them to deal with the issues they have more appropriately.
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RE: Daggers need a (probably major) hit buff across the board - by MakeshiftWalrus - 07-05-2020, 01:40 AM

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