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Two turn r us
#11
@spo I think we understand the game very differently, you're right. We can debate it at another opportunity.

My point wasn't to talk about evade, though I did rail off into that when Evasion was brought up as a counter method- but more Initiative.

@Luna Yeah, that'd be on me, sorry for that. I see Celerity as being tied with Initiative, and Initiative not being a very functional mechanic is what usually dominates my interest for turn order discussions. There are a lot more issues than just that, though, so I'll try to keep it to those.

The issues brought up by Crixius definitely need to be addressed. A static turn order would be a clean way to handle a lot of smaller problems with Turn Order, and I hope that's what we wind up seeing. Big agree.
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Messages In This Thread
Two turn r us - by Senna - 09-05-2020, 10:26 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 12:18 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 02:16 AM
RE: Two turn r us - by Autumn - 09-06-2020, 02:51 AM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 03:57 AM
RE: Two turn r us - by Autumn - 09-06-2020, 05:28 AM
RE: Two turn r us - by FatherCrixius - 09-06-2020, 01:55 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 05:28 PM
RE: Two turn r us - by Autumn - 09-06-2020, 06:04 PM
RE: Two turn r us - by SolAndLuna - 09-06-2020, 06:35 PM
RE: Two turn r us - by Maksimum_Fire - 09-06-2020, 07:07 PM
RE: Two turn r us - by Kameron8 - 09-06-2020, 08:13 PM
RE: Two turn r us - by Autumn - 09-06-2020, 08:35 PM

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