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Another Vampire QQ Thread
#2
I do think Vampire's lacking a more notable theme mechanically. The update was good, it was fine and made them thematically correct, but it kind of over-nerfed their 'Vampire' side of the deal, while embellishing the 'Human' side, and streamlining the race into being basic hit or ineffective.

All Vampires got nowadays is their mess of a lore about them being immortal IC and that's it. What I think would solve their deal are the following:

- Lunar Lunatism be the "trigger" to Sanguine Crest. This way you can have Lunar Lunatism acting as the 'Vampire' part of the race. If you don't use Lunar Lunatism, the Vampire is just a human with a weaker stat spread and notable resistance to Mercana. Which is what their lore is.
- Once Lunar Lunatism is used, there's no going back. It's permanent. The only way to calm a Vampire should be if they're dispelled of their madness, be it through Magic Stones, Null Shell or Calm from Curate.
- Lunar Lunatism itself should give them a more notable power boost, and not stack with other transformations for the sake of theme. Just by giving SWA equal to SAN is enough to make people shudder when a Vampire goes all out, in exchange for the Holy weakness and Light weakness.
- Silvermists should be a two-folded skill. Once used, the Vampire starts using their Essence to heal up their HP/FP every round. Use it again to toggle off. While Silvermists is active, healing from non-Vampire sources are reduced by 100%.
- Banquet and Life Drain should inflict Interference for 1 round. The reason being to put an enemy and the Vampire on more even grounds.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Another Vampire QQ Thread - by Perdition - 03-18-2021, 04:56 PM
RE: Another Vampire QQ Thread - by Snake - 03-18-2021, 09:25 PM

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