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Mono-Classing, Smell of the Game Edition
#12
I believe strongly that making it so that Mono-Classing grants +2 Skill Ranks to a skill where you invested at least 1 point in (which ignores cap, like White Spirits) will be better and easier route to go than getting every unholy class in the game and thinking about whatever fits them or is strong enough to justify monoclassing. And even then it won't please people if a skill comes underperforming, or becomes overperforming.

We already have a lot of things, let's just make them better, friends! Mono-classing's strength being in specialization is more thematic this way.

You do what everyone does, but better, since it's all you know to do.

And yes, it includes Passives and Innates.
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Mono-Classing, Smell of the Game Edition - by Ham - 04-04-2021, 06:49 PM
RE: Mono-Classing, Smell of the Game Edition - by Snake - 05-04-2021, 08:18 PM

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