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Classes with no Innate Hit Buffs
#3
Evoker

I disagree with removing the bonus damage from Evoker. Instead, why not make use of Evoke Retaliation? I'd suggest make that become similar to Poise.

"When you are attacked, you gain Evoke Retaliation, which makes your next spell within 2 rounds gain bonus Hit and Critical (+15)."

"If you evade while in Evoke Retaliation, it becomes Evoke Deliverance, which increases the Power, Hit and Critical (+30) of all spells and lasts for 3 rounds. Taking 50 or more damage decreases the LV of Deliverance by 5 (min. 15), and reduces the duration by 1 round."

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Ghost

Rising Game should be its Hit steroid (as a Main Class-only feature, similar to Voidveil. The passive still works, but it only gains bonus Hit if you main class). The bonus should be (Rising Game LV * 7).

You're losing health for this to happen, so it's kind of fair for it to be this size. It might also encourage the use of Painproof and other methods to get your own HP lowered so you can benefit from it.

Fitting Form can also gain a Main Class-only feature that increases base Evade (like Dodger), if you have a weapon and a torso of 5 weight or less. Maybe 4 each to a total of 8.

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Demon Hunter

Reaver Stance gives +15 Hit to melee weapons.

Desperado Stance gives +15 Hit to ranged weapons.

Cobra Stance gives +15 Evade if you are wearing Unarmored Torso.

Matador Stance gives +15 Armor/Magic Armor if you are wearing Unarmored Torso.

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The rest?

facts
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Classes with no Innate Hit Buffs - by Autumn - 08-24-2021, 09:51 PM
RE: Classes with no Innate Hit Buffs - by Snake - 08-26-2021, 05:36 PM

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