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Serious wounds
#10
(09-20-2021, 05:25 PM)Snake Wrote: Maybe the ones that need to be toned up are Stab/Concussion/Cut/Burn/Acid Burn and Frostbite.

Ear Injury needs to be nerfed on its gimmick. Maybe making it so the text's font size is forced to be reduced to a smaller number like 1. It's a roleplaying game. Mechanics don't need to dictate 100% of what you perceive or not, imo.

I don't mind a cold ending in someone being treated as over encumbered, since that's what you get for not treating them in time. But maybe making your character sneeze from time to time, to show off that they're not feeling so hot is also a good deal.

Hmm, I took some time and thought up some possible side effects that would make the wounds stand out more.

Stab/Cut: Acts as a reverse food buff, in the sense any battles you finish (or if a hour ticks passes) causes you to lose HP. You are just kinda bleeding out if you leave something like this untreated after all.

Concussion: Not too sure honestly. Perhaps the same as above, but for FP?

Burn: Causes the person to lose fire res based on severity.

Acid Burn: Causes the person to lose def/res based on severity similar to the acidity debuff.

Frostbite: Same as Burn, but for ice res?
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[-] The following 3 users Like InsainArcaneBirdbrain's post:
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Messages In This Thread
Serious wounds - by Shujin - 09-20-2021, 03:58 AM
RE: Serious wounds - by Shadbase - 09-20-2021, 08:55 AM
RE: Serious wounds - by K Peculier - 09-20-2021, 10:36 AM
RE: Serious wounds - by Blissey - 09-20-2021, 02:26 PM
RE: Serious wounds - by The Alpha Bat - 09-20-2021, 03:04 PM
RE: Serious wounds - by Blissey - 09-20-2021, 06:45 PM
RE: Serious wounds - by Snake - 09-20-2021, 04:24 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 04:58 PM
RE: Serious wounds - by Snake - 09-20-2021, 05:25 PM
RE: Serious wounds - by InsainArcaneBirdbrain - 09-20-2021, 07:08 PM
RE: Serious wounds - by Shujin - 09-21-2021, 12:06 PM
RE: Serious wounds - by Snake - 09-22-2021, 02:52 PM
RE: Serious wounds - by Shujin - 09-22-2021, 05:27 PM

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