09-30-2021, 06:38 PM
(This post was last modified: 09-30-2021, 06:38 PM by Miller.
Edit Reason: oh god formatting
)
I can see where a majority of these points stem from, though I do believe you might've come off a bit too strong with assumptions (while reasonable) about the activity of eventmins and whom we do them for. So I'll try to address each point from my own opinion and perspective.
Just keep in mind that all of this is voluntary, while WE do have lives. Some on the team prefer to avoid cutting corners as much as possible to accommodate a giant mass of players (Public events easily reach up to 20-30 players when advertised beforehand.) and instead prefer to focus on events with a focus on roleplaying and storytelling.
This is indeed true, while they are assisted by others from time to time; there should definitely be more willing to do public events.- As it stands right now, public events run by eventmins are completely lacking in terms of being a thing.
Just keep in mind that all of this is voluntary, while WE do have lives. Some on the team prefer to avoid cutting corners as much as possible to accommodate a giant mass of players (Public events easily reach up to 20-30 players when advertised beforehand.) and instead prefer to focus on events with a focus on roleplaying and storytelling.
- So far from what I've seen only one eventmin seems to be even bothering with these types of things and in my opinion, it's unfair that they are the only one that seems to be carrying that weight on their shoulders.
- Where do I even begin with this...the activity of an event min is awful.
- Right now it's giving off the feeling that the event staff are only doing events for those that are in their friend groups or guilds they are part of.
- but it's disappointing to see people requesting events in the event request channel in the discord and either A) being ignored or B) Having to wait a lengthy amount of time before being spoken to by one
I apologize if any points addressed came off as dismissive, that was not the intent at all; you have very reasonable concerns regarding the Eventmin team.
As for my own statement on things, I'd simply like to say that event planning is a huge time sink and it often takes several hours of constant effort when you factor in the fact that we have to pool our own icons from somewhere, build a map(sometimes a camp), make mobs that have very very basic functions and pre-set AI that can't be modified in anyway, testing said mobs and then having to balance the encounter so it's not unfair. As I mentioned before, our tools aren't actually all that robust presently and there has been times where I've erased hours of work on a singular mob simply because I forgot to fill out a field in the mob making form.
Not intended to be an excuse, if there's a need for public events I can likely try to accommodate more when I finish up what's currently on my plate.