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Teamwork makes the dream work (Item Belt vs Allies)
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So, I've seen a pretty debatable issue with being an IC 'alchemist' when compared to a happy-luck-go wiggly-fingered holy Lich(?) healer.

Potion Sickness's duration and the momentum costs for being helpful to an ally make the playstyle not really enticing. In that spirit I'd like to bring up a possible discussion about how potions should interact with allies. I believe the self-interaction is fine as is, but not when you're trying to support your allies.

What would everyone think if potions behaved that way, when used on allies?

- Once per ally, per round, using an Item on an allied unit refunds 3M.
- Potion Sickness duration is halved (min. 1), if the potion came from an allied unit.
- Potion Items are not removed from your Item Belt if you use them on an ally, but are still deduced from your inventory. (Similar to how Bombs work)
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Teamwork makes the dream work (Item Belt vs Allies) - by Snake - 12-29-2021, 03:42 PM

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