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Lantern Bearer Damage Falloff
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Troll idea: Have Guile make the damage falloff be smaller based on something like GUI/10 = 1% damage drop off removed per.

It's not necessarily a 60% drop off, since melee range has.. what. a 30% increase.

Lantern Bearer's benefit is it's a giant "Piss off" AoE that, with the addition of Rebia, can combo really nicely with some of it's other abilities. (Or, if you're a maniac. Typhur pairs REALLY well with Martial Artist and Demon Hunter)

Fenrir is 80/90/100/110/120% Ice ATK + 100% Scaled WPN ATK... Which will be the likely largest damage hit from most LBs... which if you have 75 Ice Attack, and 110 SWA.. that ends up being a whopping 200 base scaling. With 260 damage in melee range and 140 at the far edges.

Yes, I understand that 140 isn't that much, especially when you factor in: Magic Armor, Magic Defense, and Elemental Resist.. but you also have to remember.

This thing covers a friggin huge chunk of the battlefield, gives bonus stats, and applies a status affliction.

If we made the fall-off damage lower, to say 5%.. it's be 260 in melee, and somewhere in the range of 180ish at the farthest distance.

There is an arguement to be made that multiplier could come after mdef/armor/ele res are taken out.. but that'd hurt the up-close damage severely.
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Messages In This Thread
Lantern Bearer Damage Falloff - by PossumParty - 08-16-2022, 06:16 AM
RE: Lantern Bearer Damage Falloff - by Rendar - 08-16-2022, 09:18 AM
RE: Lantern Bearer Damage Falloff - by Lolzytripd - 08-16-2022, 11:23 AM
RE: Lantern Bearer Damage Falloff - by Snake - 08-16-2022, 01:25 PM

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