08-16-2022, 09:18 AM
Troll idea: Have Guile make the damage falloff be smaller based on something like GUI/10 = 1% damage drop off removed per.
It's not necessarily a 60% drop off, since melee range has.. what. a 30% increase.
Lantern Bearer's benefit is it's a giant "Piss off" AoE that, with the addition of Rebia, can combo really nicely with some of it's other abilities. (Or, if you're a maniac. Typhur pairs REALLY well with Martial Artist and Demon Hunter)
Fenrir is 80/90/100/110/120% Ice ATK + 100% Scaled WPN ATK... Which will be the likely largest damage hit from most LBs... which if you have 75 Ice Attack, and 110 SWA.. that ends up being a whopping 200 base scaling. With 260 damage in melee range and 140 at the far edges.
Yes, I understand that 140 isn't that much, especially when you factor in: Magic Armor, Magic Defense, and Elemental Resist.. but you also have to remember.
This thing covers a friggin huge chunk of the battlefield, gives bonus stats, and applies a status affliction.
If we made the fall-off damage lower, to say 5%.. it's be 260 in melee, and somewhere in the range of 180ish at the farthest distance.
There is an arguement to be made that multiplier could come after mdef/armor/ele res are taken out.. but that'd hurt the up-close damage severely.
It's not necessarily a 60% drop off, since melee range has.. what. a 30% increase.
Lantern Bearer's benefit is it's a giant "Piss off" AoE that, with the addition of Rebia, can combo really nicely with some of it's other abilities. (Or, if you're a maniac. Typhur pairs REALLY well with Martial Artist and Demon Hunter)
Fenrir is 80/90/100/110/120% Ice ATK + 100% Scaled WPN ATK... Which will be the likely largest damage hit from most LBs... which if you have 75 Ice Attack, and 110 SWA.. that ends up being a whopping 200 base scaling. With 260 damage in melee range and 140 at the far edges.
Yes, I understand that 140 isn't that much, especially when you factor in: Magic Armor, Magic Defense, and Elemental Resist.. but you also have to remember.
This thing covers a friggin huge chunk of the battlefield, gives bonus stats, and applies a status affliction.
If we made the fall-off damage lower, to say 5%.. it's be 260 in melee, and somewhere in the range of 180ish at the farthest distance.
There is an arguement to be made that multiplier could come after mdef/armor/ele res are taken out.. but that'd hurt the up-close damage severely.