Posts: 912
Threads: 145
Likes Received: 69 in 39 posts
Likes Given: 52
Joined: Nov 2014
Dodge has a use, and can't be completely trivialized by spamming the same autohit multiple times in a row. Oh no.
But again, with how magic is set up, it really needs to be adjusted for the system.
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
Just make FP costs bigger, no need to overwork yourself with cooldowns and stuff.
•
Posts: 2,025
Threads: 254
Likes Received: 199 in 114 posts
Likes Given: 71
Joined: Nov 2014
not every build is gonna have OODLES of fp
and if abilities cost more FP, you wouldn't be able to grind reliably in dungeons
•
Posts: 4,558
Threads: 732
Likes Received: 891 in 468 posts
Likes Given: 1,355
Joined: Sep 2015
"Lolzytripd" Wrote:not every build is gonna have OODLES of fp
and if abilities cost more FP, you wouldn't be able to grind reliably in dungeons
Not on the new system, sort of. If you want to be a basic hit user, you build for it by stacking SKI/LUC. If you wanna be a mage, WIL/(element ATK). If you wanna be autohit spammer, STR (or whatever your weapon's power scaling is)/WIL. There's no trick behind it.
Just because 'your' build won't be able to spam autohits as effectively as an autohit spammer build, you don't agree? Alright.
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
"Spoops" Wrote:"Neus" Wrote:Feel free to list ideas then. I could see 1 round being the default, but what skills would be longer than that? Etc. Oh, very well then I will.
These are the skills that I'd suggest.
In addition, I'd like to see Aerial Razor, Second Chance, Pulling Shot, Blowback Cannon, and possibly Spell Snatch/Snatch Spell.
•
Posts: 2,099
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
"Kameron8" Wrote:"Spoops" Wrote:"Neus" Wrote:Feel free to list ideas then. I could see 1 round being the default, but what skills would be longer than that? Etc. Oh, very well then I will.
These are the skills that I'd suggest.
In addition, I'd like to see Aerial Razor, Second Chance, Pulling Shot, Blowback Cannon, and possibly Spell Snatch/Snatch Spell.
Aerial Razor has been nerfed into the dirt.
Second Chance is basically phoenix, but no where near as good with Mass on a cooldown.
Yeah okay I can see Pulling shot since it's stupid right now. Once every 2 rounds?
Blowback Cannon literally already has it's own cooldown. It's an arbalest thing.
Snatching weaves should be a bit harder, yes.
•
Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
"Rendar" Wrote:Aerial Razor has been nerfed into the dirt.
Second Chance is basically phoenix, but no where near as good with Mass on a cooldown.
Yeah okay I can see Pulling shot since it's stupid right now. Once every 2 rounds?
Blowback Cannon literally already has it's own cooldown. It's an arbalest thing.
Snatching weaves should be a bit harder, yes.
- Aerial Razor wouldn't have needed to be hit ultra-hard if it had a cooldown.
- All revives should have some cooldown, IMO.
- Pulling shot every 2 rounds is the same as not having a cooldown, since Knockdown Immunity would cover the turn of cooldown.
- The blowback -> Pulling dance is oppressive to deal with, especially if you aren't a literal wall of health and defense.
•
Posts: 2,099
Threads: 533
Likes Received: 164 in 91 posts
Likes Given: 41
Joined: Nov 2014
Then have the C/D on Pulling shot. Don't make Blowback cannon (a skill that actually comes with a cooldown) have an even longer cooldown. Or, if you do, have it removed by Reload Accel
•
|