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????
If anyone else would like to test this before I do, which I will at some point if this isn't fixed by then, recreate this and see if you can return to the broken floor from the entrance after relogging.
Edit: I'll say my reason so it doesn't seem like I'm just telling people to go bug abuse. It seems odd that all of the props just disappear. Is the out-of-bounds battle causing the server to wipe the dungeon, leaving then empty floor on the map to be recycled later, or...? It's not necessary that this actually be tested, but it is a concern.
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I don't think it's camps, cat. The game will re-use z-levels of instanced areas that expire, IE, camps, houses, other dungeons, battles, etc. So what you're seeing is just the remnants of another map; though in camps you shouldn't be able to see outside of the area, or even those yellow squares at the edge, so that's odd.
I think I did add a cache to getting border walls in dungeons, so maybe that's why this is happening.
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Unsure because of update notes being missing, but I've noticed such.
Deserts placing walls behind other dense tiles placed at the edge has been corrected, yes.
Open spots to walk out of the southern edge of dungeons (at least confirmed in Forests) has not.
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Umm thats the lower portion of fortunes favor
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Yes, spot-on observation. I omitted that intentionally.
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A few questions.
1) Does this occur in other themes besides forests?
2) When it occurs, is it at the very bottom edge of the dungeon map, or are there sections that go further south than the spot it occurs at?
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Can confirm it happens in fire alters and whirlpools as well, it's almost always at the very bottom, too.
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It happens in Crypts too from what I saw.
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What about the second part? That's important.
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