06-02-2020, 04:06 AM
@Smiles
We're not exactly trying to nerf mage into the ground. We're trying to balance the game a bit. Ghost was a hot take but it's balanced now. Auto hit made building evasive build not that worth it due to the fact they HAD high scaling and people SWA stack and hunt stacking. Proven by a lot of people with screenshots provided by Fern. Steps need to be taken sometimes though it gives off the impression you use mage class a lot.
We're targetting the silence nerfs, and trying to get back SOME counterplay options. The Invocation nerfs, while it seems major on paper, it's not that serious. Evoker and Hexer have HSDW, Preist has that passive (Which no one uses due to the talent that makes it guarantee) that reduce the damage needed to break Invocations. The talent even has an option to improve armor and magic armor during it to ensure people can take hits better and not break it.
All the nerfs and mentions above are doing is making sure you don't want to literally stand in front of the enemy, in their attack range, and randomly do your invocations without much risk from it as well as the powerful effects some of them have to offer. And probably delete that poor enemy soul next round.
PREACH SPO PREACH
We're not exactly trying to nerf mage into the ground. We're trying to balance the game a bit. Ghost was a hot take but it's balanced now. Auto hit made building evasive build not that worth it due to the fact they HAD high scaling and people SWA stack and hunt stacking. Proven by a lot of people with screenshots provided by Fern. Steps need to be taken sometimes though it gives off the impression you use mage class a lot.
We're targetting the silence nerfs, and trying to get back SOME counterplay options. The Invocation nerfs, while it seems major on paper, it's not that serious. Evoker and Hexer have HSDW, Preist has that passive (Which no one uses due to the talent that makes it guarantee) that reduce the damage needed to break Invocations. The talent even has an option to improve armor and magic armor during it to ensure people can take hits better and not break it.
All the nerfs and mentions above are doing is making sure you don't want to literally stand in front of the enemy, in their attack range, and randomly do your invocations without much risk from it as well as the powerful effects some of them have to offer. And probably delete that poor enemy soul next round.
PREACH SPO PREACH