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If Non-Gui weapons lost half of their crit damage mod from gui. It'd actually be a Nice Little Thing. STR weapons get +CRIT. Gui weapons Actually Get To Hit You Hard with said crit.
But also.
Axes are still fucking bullshit with their weapon talent. Holy hell.
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The numbers presented here seem incredibly hyperbolic and exaggerated. I have no doubts that people can hit you with high hit builds, and that guile applies to that however I've witnessed many fights where people are equally walled out by evade.
Perhaps one should account not for the strength of evade or the strength of hit but rather that both can be true and this is just the overall rock and scissors nature of SL2's balance philosophies.
I won't argue that guile is not an effective stat, but has since GR2's introduction been gutted twice via reduction on circumstances where the hit bonus applies which nerfed range guile builds like Gunners and Bow users.
Then farshot penalty reduction nerfs.
Also reducing non-gui weapons crit damage mods would only serve to gut spears and swords and remove build diversity more and encourage axe as the only melee crit build choice besides daggers given the bonuses it gets.
I don't think as well that Celerity should be giving people DR as I feel evade as it stands performs perfectly fine in 70% of scenarios and is only unsatisfactory because of how poignant the situations where it fails stand out. We've also seen the slow evolution of evade ignores being shifted to greater accuracy slowly but surely. So I do not feel we need to buff celerity.
I will not say I have any great solutions to a problem that lends itself to extreme cases such as hit and evade, but I also feel that many of the solutions presented at the moment would only further aggravate the problem and further age out various weapons and such from the build pool.
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People really should stop having kneejerk reactions to losing is my take.
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(Today, 01:54 AM)Rendar Wrote: If Non-Gui weapons lost half of their crit damage mod from gui. It'd actually be a Nice Little Thing. STR weapons get +CRIT. Gui weapons Actually Get To Hit You Hard with said crit.
But also.
Axes are still fucking bullshit with their weapon talent. Holy hell.
have you considered...just removing crit damage from guile and returning to a flat modifier.
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(Today, 03:55 AM)Mewni Wrote: People really should stop having kneejerk reactions to losing is my take.
complaining about losing is one thing, complaining about getting 1/2-turned is another.
a certain class got reworked for being able to do that much less consistently
i do think that in general, less things should be able to stack so that the game's pace is slower and more consistent. it's impossible to balance for both the high and low end when there's such a difference in power between them. people are worried about hypertanking coming back but hyperdamage is just as unfun
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