Thread Rating:
  • 7 Vote(s) - 3.86 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Build Viability and Nerfs
#21
No bonus effects is 100% a thing that should stay, it's what makes evade feel unique compared to just building bulky. A lot of time the only way to avoid crippling stuff like pulling shot or a full team crashing bull -> bellowing stag is dodge.
[-] The following 1 user Likes AkaInuHime's post:
  • Nekojinn
Reply
#22
60% DR on evasion seems like a bit much to me. I'd probably more range it in the ballpark of 40-50% myself, with the consideration that it's much harder to reach super high levels of DR without specific class bonuses that an evasion build would also have access to, such as Wraithguard from Ghost.

As for bonus/status effects, I agree that MOST statuses should be avoided, but I think some consideration should be taken for effects that reduce evade, as it always annoyed me that a lot of tools meant to help even the playing field against an evasion build required a hit check in the first place meaning that when you really needed them you couldn't actually get them off, and when you could reliably land them is when you didn't actually need them. Maybe capping status percentage at something like 50% when evading an effect? Or having some sort of exception explicitly for those kinds of skills? Just something I'd want to consider.

I don't think it'd be too hard to "revert" honestly either. Just give all skills Great Accuracy, and we're basically most of the way there. No need for Dev to go back and undo a million lines of code that he probably did to change to GR2.
Reply
#23
60% is reasonable imo because you're only getting that when you proc evasion, while tanks always get dr. Unless your enemy foregoes skill, you will always have a chance to get hit and thus take 100%. I always thought the 30% was too low, that was the era of tanks.

I think it'd be fair to have skills like felhook apply their bonus through evade, but it should be a case by case and only on very specific skills. In general, it should be a full avoidance of statuses.
[-] The following 1 user Likes Poruku's post:
  • Nekojinn
Reply
#24
60% is what glancing currently gives, I believe. And I believe full evade just being the same effects as glancing would be much healthier.

And of course, full evade is basically 101% DR, no damage, no extra effects, nothing. With the caveat that it is countered by evade ignores.

If full evade was changed to 60% DR + No additional effects apply.

And glancing was 60% DR + Additional effects apply, it would be way healthier IMO.
[-] The following 1 user Likes Nekojinn's post:
  • Poruku
Reply
#25
Glancing is currently 50% isn't it? Either way I'd want 40-50%, the old evasion system seemed healthiest at 45% damage reduction similar to Vergs/Oracles/Spellthieves or Aquamancers.
[Image: zo2BdSr.pngp]
[-] The following 1 user Likes Autumn's post:
  • Nekojinn
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord