11-17-2015, 06:13 AM
It seems that elemental impacted traps such as Blazing, Freezing and Swift aren't working to their intended effects(or their effects are hidden to me still, if thats the case then ignore me)
Blazing Traps seem to do nothing, I don't find any increased fire damage or cinder tiles left behind when it goes off
Freezing Traps don't seem to do anything either, no increased ice damage or extra ice tiles are left behind when it goes off
Swift Traps don't seem to be doing extra damage even though it says "The trap is Overcharged!"
Quaking traps add Defense as damage, which I assume is intended
and Raging traps add +2 placement range/4 activation range, which I also assume is intended.
Blazing Traps seem to do nothing, I don't find any increased fire damage or cinder tiles left behind when it goes off
Freezing Traps don't seem to do anything either, no increased ice damage or extra ice tiles are left behind when it goes off
Swift Traps don't seem to be doing extra damage even though it says "The trap is Overcharged!"
Quaking traps add Defense as damage, which I assume is intended
and Raging traps add +2 placement range/4 activation range, which I also assume is intended.