12-07-2015, 06:36 PM
I thought it was a cool idea, but was disappointed when I saw that Turnover didn't have interactions with stuff like Ice Point or Gravestone.
Current Interactions:
Ice point -> Turnover, turnovering somebody into an ice point will deal 1.5x or 2x the original unresistable ice damage of ice point(10/20/30 would become 15/30/45 or 20/40/60), but shatters the ice point(currently, you just appear inside the ice point)
Gravestone -> Turnover, deals earth magic damage equal to half of it's original damage if you were to pop it up on somebody, and doubling claret call's bonus damage on that target for Gravestone's duration and breaking the gravestone.
Any trap -> Turnover, detonates the trap when the target lands
Fray Voidgate -> Turnover - deal 12 unresistable dark damage(?)
Thick Vine -> Turnover - deal 12 unresistable earth damage
Focus Crystal -> Turnover - break the crystal and damage the target's FP by 10%
Ancient Healing Glyph -> Turnover - Break the healing glyph and heal yourself by the healing glyph's amount.
Current Interactions:
Ice point -> Turnover, turnovering somebody into an ice point will deal 1.5x or 2x the original unresistable ice damage of ice point(10/20/30 would become 15/30/45 or 20/40/60), but shatters the ice point(currently, you just appear inside the ice point)
Gravestone -> Turnover, deals earth magic damage equal to half of it's original damage if you were to pop it up on somebody, and doubling claret call's bonus damage on that target for Gravestone's duration and breaking the gravestone.
Any trap -> Turnover, detonates the trap when the target lands
Fray Voidgate -> Turnover - deal 12 unresistable dark damage(?)
Thick Vine -> Turnover - deal 12 unresistable earth damage
Focus Crystal -> Turnover - break the crystal and damage the target's FP by 10%
Ancient Healing Glyph -> Turnover - Break the healing glyph and heal yourself by the healing glyph's amount.