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"Realistic" Combat Mode
#1
Can we get an alternative combat mode, similar to stylish in that regard.

"Realistic" mode would change up some things. Namely view points. Enemies wouldn't be able to see any tile selection choices. You use a gun? Only your team (or just yourself) sees the squares that you can target. Health? Like SL1. FP is the same, barring Zeran stuff. It also (might) get rid of buffs... or at least what level they are or possibly their duration. Somethings would still be visible, of course, BoI, obvious buffs.

This would probably add a Line of Sight rule too for PVP that occurs in houses or in dungeons so you can't snipe someone through a wall with a bow. The gist of this, however, is to make certain things 'better'.

Some skills people flat out just don't use. Why? Because they're very bad in almost every sense. No one uses traps from Rogue (or archer really) because of this and the fact that every person in the game has a way to pretty much completely ignore it. Whether it be Shukuchi now instantly teleporting you for ??? reason. VA's being able to dual wield for teleport movement... or Black Knights being able to crescent rook past. Traps are rather worthless because people can see where they're placed. Tag along the fact that their damage is so miniscule. So worthless, that it can barely hurt a dodger, let alone a tank.

So this is a way to help make traps 'better'. Could even have them not appear with stealthy traps activated. Just lets the person know a skill was used.
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#2
[Image: g9ZxWu4.jpg]


Would be just as unused as stylish because like stylish only one person wanted it. Unlike stylish that person isn't Dev.
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#3
>Salt.

Boy howdy. Keep your large pictures to urself.

Anywho. I'm actually wanting it so that rogue traps are actually useful :')
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#4
To be fair they are immensely useful already, and hand trigger makes them better.
[Image: zo2BdSr.pngp]
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