06-03-2016, 12:34 AM
With the little time we've had to toy with stat distribution on the beta, it's beginning to become clear that the best way to create most builds follows a very specific process.
1. Raise aptitude to 40.
2. Raise mandatory stats to 40.
3. Sprinkle 5-10 points on non mandatory stats, like celerity for non-dodge classes, defense, vit, whatever suits your fancy.
Feel free to disagree with me if you think that's entirely incorrect, but no build I have come up with improves by pressing past the soft cap on any stats. The soft cap seems a bit too unforgiving to pass, which leads to many archetypes (Dagger Rogue, Soldier tanks, infliction Hexer) being built exactly the same way every single time.
I don't have a decent solution to this on hand, but I wanted to see what everyone else thought about it at the moment.
1. Raise aptitude to 40.
2. Raise mandatory stats to 40.
3. Sprinkle 5-10 points on non mandatory stats, like celerity for non-dodge classes, defense, vit, whatever suits your fancy.
Feel free to disagree with me if you think that's entirely incorrect, but no build I have come up with improves by pressing past the soft cap on any stats. The soft cap seems a bit too unforgiving to pass, which leads to many archetypes (Dagger Rogue, Soldier tanks, infliction Hexer) being built exactly the same way every single time.
I don't have a decent solution to this on hand, but I wanted to see what everyone else thought about it at the moment.