06-14-2016, 01:15 PM
With the way that stats currently scale, anyone who decides to naturally hardcap a stat will see almost no returns on any stat boosts in that area: for Instance, a Shaitan with 80 base STR and +8 STR boost will be no better off than they were at 80 STR total. This creates a need to cherrypick base stats alongside the many stat boosts found in the game, since anything past a certain point will become quite wasteful.
I would like to suggest that stat scaling is increased from 80 and onward, say around 30~40%, so that people actually have reason to hardcap a stat without having to fear wasting relevant boosts.
I would like to suggest that stat scaling is increased from 80 and onward, say around 30~40%, so that people actually have reason to hardcap a stat without having to fear wasting relevant boosts.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye